﻿using UnityEditor;
using UnityEngine;

namespace Editor.ConfigExport
{
    [CreateAssetMenu(menuName = "editor-config/ExcelExportConfig")]
    // [FilePath("./config/ExportConfig.assets",FilePathAttribute.Location.PreferencesFolder)]
    public class ExcelExportConfig:ScriptableObject
    {
        public string excelFolderPath = "";

        public bool generatorEnumClass = false;
    }
}